@article{Jankowski_2020, title={Fikcja interaktywności. Filmy partycypacyjne i ich ograniczenia}, url={https://czasopisma.bg.ug.edu.pl/index.php/panoptikum/article/view/6069}, DOI={10.26881/pan.2020.24.01}, abstractNote={<p>This article aims to analyze critically a phenomenon described as “interac­tive films”, represented by <em>Black Mirror: Bandersnatch</em>. The author of the article, pointing out crucial problems with the interactivity of computer media as such, suggests the more pertinent name: “participatory films”. Tracing their history from the 1930s, through full-motion video games, to contemporary hybrids of three-dimensional digital games and film forms, the author shows their poten­tials and constraints. Thus, the author concludes that Bandersnatch is not an innovative phenomenon but an anachronistic continuation of the participatory films’ up-to-date achievements.</p>}, number={24}, journal={Panoptikum}, author={Jankowski, Filip}, year={2020}, month={lis.}, pages={45–55} }