Sleep disturbances partly mediate the association between chronotype and depressive symptoms in adult video game players
Słowa kluczowe:
chronotype, sleep disturbance, depressive symptoms, video games, mediation analysisAbstrakt
Background
Playing video games is a popular leisure activity, but if prolonged it can increase the risk of sleep and mood disturbances. Individuals with an evening chronotype show a greater tendency to be engrossed in video games.
Participants and procedure
This study tested whether sleep disturbances would mediate the association between chronotype and depressive symptoms in adult video game players. Participants were 1208 adults (86.7% men, mean age 27.4 ± 8.07 years who regularly play video games. Chronotype was assessed with the Morningness-Eveningness Questionnaire, the Centre for Epidemiological Studies Depression Scale was used to measure depressive symptoms, and sleep disturbance was evaluated with the Athens Insomnia Scale.
Results
We found that adults who play video games and show an evening chronotype preference spent more time playing than those with a more intermediate or morning preference. An evening chronotype was linked to a higher level of depressive symptoms, and our bootstrap mediation analysis revealed that sleep disturbances partly mediated this association (β = –.15, SE = .02, 95% CI [–.19; –.11]).
Conclusions
Our study suggests that an evening chronotype should be considered when exploring psychological risk factors contributing to the development of problematic gaming. In adults who play video games and display a tendency towards eveningness, higher rates of depressive symptoms may be partly explained by inadequate sleep.
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Bibliografia
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