Kultura użytkowania kontra kultura posiadania na przykładzie 9. generacji konsol do gier wideo. Próba zarysowania zjawiska

Autor

  • Kacper Jan Kłosowski Uniwersytet Gdański

DOI:

https://doi.org/10.26881/tutg.2025.2.09

Słowa kluczowe:

gry wideo, subskrypcje, konsole do gier wideo, własność, użytkowanie

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Bibliografia

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Pobrania

Opublikowane

2025-11-27

Jak cytować

Kłosowski, K. J. (2025). Kultura użytkowania kontra kultura posiadania na przykładzie 9. generacji konsol do gier wideo. Próba zarysowania zjawiska. Tutoring Gedanensis, 10(2), 106–127. https://doi.org/10.26881/tutg.2025.2.09

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