Audiosfery lochów, poetyki krajobrazu. Ślady estetyk romantyzmu w grach cRPG

Autor

  • Mateusz Felczak Uniwersytet SWPS

DOI:

https://doi.org/10.26881/pan.2020.24.03

Słowa kluczowe:

aesthetics, cRPG, romanticism, landscape painting, music, dungeon synth

Abstrakt

The aim of this text is to discern and analyze aesthetic tropes in selected fantasy cRPG games in the areas of visual arts and music. The analysis is con­ducted in the context of American romanticism, especially Hudson River School of painting, and musical works belonging to the dungeon synth genre. Through the enumeration and close reading of the elements pertaining both gameplay and digital landscapes, it is argued that the specific type of romantic imagery and its philosophical underpinnings may have influenced the recurring themes in cRPG games, including character development, avatar’s agency and player’s projected disposition towards the game world.

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Ludografia:

Baldur’s Gate (1998, BioWare).

Castelvania. (1986, Konami).

Chrono Trigger (1995, Square).

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Wiedźmin 3: Dziki Gon (2015, CD Projekt Red).

Pobrania

Opublikowane

2020-11-23

Jak cytować

Felczak, M. . (2020). Audiosfery lochów, poetyki krajobrazu. Ślady estetyk romantyzmu w grach cRPG. Panoptikum, (24), 28–44. https://doi.org/10.26881/pan.2020.24.03