Audiovisual Media Convergence and the Metareferential Strategies in "Layers of Fear 2"

Autor

  • Agata Waszkiewicz Uniwersytet Marii Curie-Skłodowskiej

DOI:

https://doi.org/10.26881/pan.2020.24.04

Słowa kluczowe:

metareferentiality, remediation, quotation, Layers of Fear

Abstrakt

There seems to be a certain agreement among game scholars that video games can be considered as inherently metareferential. The practices of emphasizing game’s “gameness” have the vast potential of creating the sense of rupture, Brech­tian alienation or estrangement, and it can be obtained through a number of strategies. The article examines the typology of such methods presented by Mat­teo Bittanti (2007) which are expanded upon and applied to film influences on video games. The final part of the article contains a discussion of the metarefer­ential strategies fond in Layers of Fear 2 video game (2019, Bloober Team).

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Ludography:

Layers of Fear 2 (2019, Bloober Team).

Opublikowane

2020-11-23

Jak cytować

Waszkiewicz, A. (2020). Audiovisual Media Convergence and the Metareferential Strategies in "Layers of Fear 2". Panoptikum, (24), 68–79. https://doi.org/10.26881/pan.2020.24.04