The conundrums of play – a theoretical look at games and when gamification can work

Authors

  • Maciej Krajewski University of Gdansk

Keywords:

games, play, play origins, players, gamification

Abstract

Because of increasing frequency of implementing gamification mechanisms by companies (small and large), there appears to be a growing concern about such actions. They are criticized for their simplicity, intrusiveness and a kind of infantilization of a given activity. Mostly, however, bad gamification is caused by incorrect or incomplete understanding of the very essence of play. The purpose of this article is therefore to gather, analyse and interpret the existing theory in the discussed matter and try to answer: what makes gamification work as intended?

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References

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Strony internetowe:

dictionary.cambridge.org

etymonline.com

oldest.org

Published

2018-10-15

How to Cite

Krajewski, M. (2018). The conundrums of play – a theoretical look at games and when gamification can work. Media Business Culture, (2(5), 185–196. Retrieved from https://czasopisma.bg.ug.edu.pl/index.php/MBK/article/view/8054

Issue

Section

Varia

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