Educational content in non-educational video games

Authors

  • Paweł Olejniczak University of Gdansk

DOI:

https://doi.org/10.26881/ae.2016.13.05

Keywords:

video games, computer games, educational messages, educational games, hidden messages

Abstract

This article points out the possible uses of hidden educational messages in popular video games, and hypothetical models of cooperation between the pedagogical environment and the makers of video games. The basic differences between popular video games, and educational video games are demonstrated as well. The subsequent part of the article explains why the pedagogical environment should focus more on designing popular games rather than forcing themselves to create more educational ones. The examples of hidden messages are taken from such titles as Assassin’s Creed, Watch Dogs, and World of Warcraft. The MIME-NET model is used as a ground for hypothetical cooperation

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English translation: Anna Moroz-Darska

Modernisation of the journal's operations and translation into the English language of articles published in Ars Educandi in 2012-2017 were financed with funds from the Ministry of Science and Higher Education as a part of the task Science Promotion Activity (pl. DUN).

The task ‘The implementation of the editorial module on the platform of Uniwersyteckie Czasopisma Naukowe – a system facilitating the editing and management of the academic journal Ars Educandi‘ was financed as a part of contract 661/P-DUN/2018 of 12.06.2018 from funds of the Ministry of Science and Higher Education designated for the promotion of science.

The task ‘The creation of a modern online version of the academic journal Ars Educandi through the implementation of the publication module on the platform of Uniwersyteckie Czasopisma Naukowe and the handling of international indexing databases’ was financed as a part of contract 661/P-DUN/2018 of 12.06.2018 from funds of the Ministry of Science and Higher Education designated for the promotion of science.

The task ‘Preparation of the English language version of the last 6 annual issues (2012-2017) of the academic journal Ars Educandi and their publication online’ was financed as a part of contract 661/P-DUN/2018 of 12.06.2018 from funds of the Ministry of Science and Higher Education designated for the promotion of science.

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Published

2016-12-01

How to Cite

Olejniczak, P. (2016). Educational content in non-educational video games. Ars Educandi, (13), 57–66. https://doi.org/10.26881/ae.2016.13.05

Issue

Section

Artykuły i rozprawy