Narration as attraction. Mind-game films and postclassical spectacles
DOI:
https://doi.org/10.26881/pan.2021.26.05Słowa kluczowe:
mind-game films, postclassical cinema, “post-plot” blockbustersAbstrakt
The article is a theoretical proposal which aims to create an alternative framework for mapping postclassical cinema. This framework is based on establishing various modes of relations between narration and spectacle, especially those represented by mind-game films and post-plot films. Instead of considering narration and spectacle as opposition, I suggest redescribing their complementary dynamics. I argue that there is visible feedback between mind-game films and the cinema of digital attractions, which I see as complementary processes of making “spectacular mind games” and “mind-gaming the spectacles”. The article contains an analysis of similar types of cinematic experiences delivered by “narration” and “attractions” and indicates the mutual influences between these two phenomena. Both narration and attraction may bring similar, affective sensations: the notion of shock and dissonance, discomfort, astonishment, kinesthetic impulse or cognitive stimulation.
As for the article’s conclusion: postclassical cinema variously reshapes the distribution of narration and attraction. Mind-game films are becoming cinematic spectacles. On the other hand, more and more “post-plot” blockbusters are introducing the “mind-gaming the spectacle” strategy, and are engaging viewers with “cognitive” attractions as well.
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