Revisiting Videogame Logic: Impossible Storyworlds in the Contemporary Hollywood Blockbuster
DOI:
https://doi.org/10.26881/pan.2021.26.07Słowa kluczowe:
storyworld, blockbuster, Christopher Nolan, Duncan Jones, narrative theory, videogamesAbstrakt
This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Source Code (Duncan Jones, 2011) to demonstrate how videogame logic structures the events in each film; and the third discusses how these logics create specific storyworlds (imaginary worlds distinct from the actual world) that are unnatural and/or impossible.
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