Odmienność, awangarda i gry wideo: recenzja książek Video Games Have Always Been Queer oraz The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games

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Bibliografia

Juul J., 2013, The Art of Failure: An Essay on the Pain of Playing Video Games, Cambridge–London: The MIT Press.

Kosofsky Sedgwick E., 1985, Between Men: English Literature and Male Homosocial Desire, New York: Columbia University Press.

Ruberg B., 2019, Video Games Have Always Been Queer, New York: New York University Press.

Ruberg B., 2020, The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games, Durham: Duke University Press.

Ludografia:

Andrews J., Schmitd L., 2014, Realistic Kissing Simulator.

Atari, 1972, Pong, Atari.

Clark N., 2014, Consentacle, Clark N.

Valve, 2007, Portal, Valve.

Young Horses, 2014, Octodad: Dadliest Catch, Young Horses.

Pobrania

Opublikowane

2020-12-23

Jak cytować

Krzywdziński, P. (2020). Odmienność, awangarda i gry wideo: recenzja książek Video Games Have Always Been Queer oraz The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games. Ars Educandi, 17(17), 161–166. Pobrano z https://czasopisma.bg.ug.edu.pl/index.php/arseducandi/article/view/9067